How To Recruit Lords Warband (2024)

  1. How To Recruit Lords Warband 2
  2. How To Recruit Lords Warband Pc
  3. Warband How To Recruit Lords
  4. How To Recruit Lords Warband Mods
  5. Warband How To Recruit Captured Lords

No other reason. That helped in recruiting, but most of them were bastards of the first order.For notes, check out on the personalities I'm looking for. It seriously isint. When you first meet them, their startig atatement makes it obvious.For example if you see one say 'Peace and courage, and remember to talor your honor with glory'(or i think thats how it goes)Its obviously a good honorable lord you want to be friends with.If anither lord says 'if i wasnt in a good mood today, I would have cut down your throat already'Hes obvously a sad*st.You can also ask the townspeople and tavern owner for rumors about the lords and such.Seriously, just pay attention to what they are sayig. There are also ways too even if you forget their first impressions. Rumors like i said, are a great indicator.If you fight with a battle wih them, they might say afterwards 'Haha, look at them bastards screaming as we charged at them!

That was fun right?' (sad*stic)(forgot the one for valor lords)And if you ask to speak with them privtely, if you hve soem relationship points with them, they say stuff like 'eh, they are all a bunch of bastards'(bad lords) or stuf like 'well, its my duty to upload my leige, and to protect the ones that cant fight'(the good lords'.There are so many indicators. I think when you ask them about speaking in private, their following reactions are also different depending on their personality. Upstanding - 'I would prefer to conduct our affairs out in the open.' . Goodnatured - 'Forgive me, but I'm not one for going off in corners to plot.' .

Martial - 'Surely we can discuss whatever you want out here in the open, can't we?' . Cunning - 'Erm.

Trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection, your.

How To Recruit Lords Warband 2

Mount & Blade: Warband. How do I recruit lords into rebel faction? So I just swore allegiance to a pretender and started a war to install him on the throne. Recruiting enemy lords.Try to take over castles and towns, even if you know they will be recaptured again. In these cases, either lords will end up fiefless (and lose relation points with the king over time), or the king grants them to people other than the original owner, pissing off many in the process.Only take prisoners if you need to. FOR STEAM USERS ONLY! Lord of the Rings mod download tutorial for Mount and Blade Warband. Download the Mod: http://www.moddb.com/mods/persistent. Apr 12, 2014 Mount & Blade: Warband. Arrange for lords of the faction to be defeated, captured, etc, by sabotaging both the campaign and the field battles - the campaign by dividing their forces, and the field battle by participating, and making your troops wait until your allies are crushed. And of course, be nice to those whom you are making hate the king. Right to rule is the amount of respect points you have. This is used when you are founding your own kingdom, and it only appears in Warband. The higher your right to rule is, the more likely lords will be to see you as the real king and even join you. If you have a low right to rule, other.

Let's keep our affairs out in the open for the time being.' . Pitiless - 'What do you take me for?. Debauched - 'Bah, I'm in no mood for whispering in the corner.'

. Quarrelsome - 'Trying our hand at intrigue are we?

I think not.' Now I am not a 100% sure it works this way - I think so - but this would be my guess at it.

First of thanks on reply guys.Now I dont have problems with freezing in game or anything simmiliar, I am not very patient so when it start slow I cancel and try again and I downloaded with speed about 400kb/sec (my internet cant download much faster then that) Now sometimes I cant see any text, such I dont see if I recive some money, lose honor, report damage. When I dont see that red text doesnt appear as well, then at some point red text appear and with red text also those things show up, its bothering but could be played even with that, but thing is somtime game just crash sometimes it say c thing and sometime it say like crack is bad with error and 'send, dont send' (you know what I mean, when it ask to report bug sending it or not to send). Also if I lower graphic or make it higher its all the same.And strange thing is my much worser pc can play with dx9 and this better one cant cos graphic is f*cked up. Dont know howI played old versions, some realy realy old worked to me dont know which one.I think I have 1.143, but in case thats wrong, where I can find real 1.143?

Whats wrong with you?1.143? From here:uninstal and install, clean your computer, install new OS, updates and stop waste people time because no one is interested your problems with computers or your girlfriend, this is M&B forum,click export and export, click import and import, easy? Make sure name is proper f.e. John Smith not john smith,Well sorry if I bothered you, but I think all I talked about was about my problem with game, I maybe wrrited little too long message, but thats to explain problem better, so someone help me if possible dont see at what point I mentioned something else, but nevermind.Thanks for help. Hey I got a Question. My Honour is -200 and i have 10+ relation with the bandits but i still could not attract any bandit to join me? In the camp menu there is nothing why?

It is a bug or what? Could someone answer my question??? Is there any requirement i havne't had yet?WHen ever my honour get -40 ALL THE VILLAGE and TOWN will have -6 relation with me if i got -100honour all the relation with village and town will have -12 relation why does this happened? Could someone answer me?no idea whyprobably bug any, but not important at all, because who can like play bandits? Ony viking riders/franks are ok, is much easier recruit some vilagers and upgrade to elite troopsand how u can recruit lords and unite britain if u are man without honor? Think that way. Hey I got a Question.

My Honour is -200 and i have 10+ relation with the bandits but i still could not attract any bandit to join me? In the camp menu there is nothing why? It is a bug or what? Could someone answer my question??? Is there any requirement i havne't had yet?WHen ever my honour get -40 ALL THE VILLAGE and TOWN will have -6 relation with me if i got -100honour all the relation with village and town will have -12 relation why does this happened? Could someone answer me?no idea whyprobably bug any, but not important at all, because who can like play bandits? Ony viking riders/franks are ok, is much easier recruit some vilagers and upgrade to elite troopsand how u can recruit lords and unite britain if u are man without honor?

Think that way.I was thinking like being a bandit and plundering around. Bcox it does brings lots of income den slowly build up and having a kingdom of myself. A different ways of being a king.

Hican you plz upload newest version of your mod?not everyone is signed up on taleworlds forum, i'm banned for example but i really would like to play brytenwaldaandi play imperium romanum at the moment (1.9.4 open beta), how can i change all archers to infantry, i mean, how to make little modification of that (not change just in my party!) because all soldiers are archers in that mod and they never attack me first, every time i have to walk/run all battlefield to find them, is possible change something in 'troops' maybe i can do that myself.this is brytenwalda problem as well. How to provoke the enemy to attack?

The start of Warriors of Chaos is quite difficult, mainly because of the fact that you won't be able to capture a settlement and the whole gameplay of this faction differs so much from others. You will spend your first couple of dozen of turns on conquering the first island you start on, departing to the south after you're done here.

In this chapter we assume that you select the leader of the faction, Archaon the Everchosen as your starting Lord, however you can pick the remaining two if you wish to. The beginning of the Warriors of Chaos.When the campaign begins you will be given your first Lord (the leader of the faction). In contrast to all the other factions you can play as, Warriors of Chaos start with only the Lord. The reason for that is simple - you can't capture settlements, you can only loot them or raze them to the ground.

Your potential allies, however, can rebuild them later on - but we will come back to that later.When the cut-scenes end, select your Lord and click on the Building Panel icon on the window that just opened. Upgrade the Nomadic Camp to Tribal Gathering. This will increase your recruitment capability, boost Horde Growth, as well as decrease the upkeep of your troops.

As you now have to stand in a place until the building is completed, click on the Army Panel tab and recruit a single new unit (you can't recruit more at the moment as you will need gold for a research) - Chaos Marauders. Before you end the turn open the research window (by pressing 8) and start The Path to Ruination.At the 2nd turn change the movement mode to 'none' and head towards the Baersonling's Camp. Don't use your entire move - your Lord must have at least 25% of it remaining (25% is a single full segment of the movement bar). Thanks to that you will be able to upgrade the Tribal Relic to Trial Tent.

Start the upgrade, select a new technology to research (preferably Scrutiny of the Dark God - it will come in handy soon) and end the turn. The beginning of your first battle.At the beginning of the 3rd turn change the stance to 'none' and attack the Baersonling's Camp. You can use the auto-resolve option, but as it's your first battle with the Warriors of Chaos it's advised to lead the soldiers in battle yourself. Thanks to that you will learn how to fight with the units of this faction, as well as how to counter them - most of your encounters during the next couple dozens of turns will be against the same units as under your command.

Remember to use Archaon the Everchosen in combat - he is probably the most powerful Lord in the entire game, capable of extremely effective melee combat, as well as casting powerful spells. Your first opportunity to awaken a tribe.After the encounter select the Awaken Tribe option - thanks to that you will earn a valuable ally.

How To Recruit Lords Warband Pc

You can awaken few more of such tribes, each one becoming your ally when you do it. Those are crucial to your success in the campaign - they can capture the settlements you raze, building up their army and helping you flood the south with the armies of chaos. You can, of course, ignore it and raze those settlements without awakening the tribe, but in the long run you won't be able to keep up with other factions on your own.Your Lord will advance to the second level - select the Route Marcher ability which will increase the distance the Lord can travel on the world map. Before you end the turn, add two new units into recruitment - 1x Chaos Marauders and 1x Marauder Horsem*n (Throwing Axes). At the beginning of the 4th turn order your Lord to move towards the Frozen Landing settlement, but do so in such a way that the Lord retains 25% of his movement. This will allow you to recruit more units - recruit 1x Chaos Marauders (Great Weapons) and 1x Marauder Horsem*n (Throwing Axes). Now end the turn.Start the 5th turn by attacking the Frozen Landing settlement.

After the encounter refrain from razing it and just get the Favour from looting. Your Lord should now get to the 3rd level - select the Tribes of Chaos ability, which will increase the Horde Growth, allowing you to advance in the horde evolution quicker. End the turn and at the beginning of the next one attack the settlement again, this time razing it at the end of the encounter.The reason for you not destroying it during the first time is that you need the Favour. Attacking a settlement multiple times during a short amount of turns won't really pay off - if you want more Favour you have to wait for a number of turns before attacking it again. However, razing a settlement increases your Horde Growth for the next round, allowing you to get the population surplus point quicker - but it won't give you any Favour. By using the method described above you just got both the Favour and the increased growth, as well as 2 ranks for your Lord. Select the Tribes of Chaos ability again for your Lord.

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As you now have no more movement, end the turn.At the beginning of the 7th turn select a new research - Rituals of Corruption. Now select your Lord and click on the Recruit Lord option - use it to recruit a new Lord. As armies of Chaos can't stand close to each other (as they will suffer attrition), move your main Lord towards Sjoktraken. You can now end the turn, as the new Lord can't move during the same turn he was recruited. Ignore the 'strength difference bar' - you will easily win this battle.The 8th turn is the time you attack Sjoktraken and have your first major encounter with the enemy. Don't pay attention to the 'balance of power' bar (it will hint that you have a disadvantage), as this battle is easier than you might think - your Lord alone can take out a few whole units by himself with the Fireball spell.The key to winning this battle is to use the power of your Lord, as well as the Vanguard Deployment ability of your Marauder Horsem*n - you can use it to easily get on the back of the enemy army.

You should do it and take out the enemy artillery unit ( Grudge Thrower). Your Marauder Horsem*n are extremely effective against melee units of the Dwarves - they won't be able to keep up with them (use the Skirmish Mode on those units to make sure that they remain outside of their range). While your horsem*n are taking care of the artillery unit and are using hit & run tactics, send all of your remaining troops to engage the enemy army. Use the Fireball spell of your Lord whenever you see the chance (when enemy units are close to each other). Don't worry too much if you suffer some casualties - Marauders and Marauder Horsem*n can easily be replaced. After the encounter choose the option to sack the settlement (instead of razing it). Microsoft calculator windows 10 not working.

Add the final point to the Tribes of Chaos to your Lords' abilities.During the same, 8th turn move a little towards the Kraka Drak capital of this province - as always, leave 25% of movement to enter the encampment mode to replenish your casualties. If some of your units suffered great loses, you can merge two units together and recruit a new one at its place. At the same time move the second Lord closer to the Sjoktraken and start recruiting his army (leave 25% of his movement to be able to do so). For now add 2x Chaos Marauders.At the 9th turn attack Sjoktraken again and raze it. When your Lord advances to the next level, pick the Ruination ability. Order the second Lord to recruit two more Chaos Marauders.

You can now end the turn. During the 10th one order your Lord to get closer to Kraka Drak - but, as always, leave 25% move as you won't be able to reach it during a single move, and you will be able to recruit more units. Upgrade the main building of your Lord from Tribal Gathering to Warband of Chaos. Additionally, recruit 2 more units - the Lord should now have 19-20 units.

Recruit units with your second Lord as well - this time 2x Marauder Horsem*n. Don't pay attention to your income going into a negative value - it's quite normal when playing Chaos.During the 11th turn order your Lord towards Winter Pyre, located to the west - placing him near Kraka Drak during the previous turns was to ensure the safety of your second Lord while he recruits army.

How To Recruit Lords Warband (1)

Conquering Kraka Drak now is possible, but will take too much time - it's not worth it. After you moved your Lord towards Winter Pyre, select the second one and continue recruiting army - add 2 more Chaos Marauders.

Use the 12th turn to get closer to Winter Pyre and add 2 more units to the second Lord - this time 1x Chaos Marauder and 1x Marauder Horsem*n. Additionally, select a new research - Skulls for the Skull Throne.At the beginning of the 13th turn attack the Winter Pyre, but, as always, loot it instead of razing. Afterwards, immediately order your Lord to attack Winter Pyre again and use the option to awaken another tribe. Add another ability of your Lord - Unholy Resilience.

Continue recruiting army for your second Lord - add 2x Chaos Warhounds. An encounter with the Skaeling army.During the 14th turn order your main Lord towards Aesling Conclave and move your second Lord a little towards the same route your main Lord took. During this turn leave the second Lord with 25% move and use it to recruit 2 more units for him. The 15th turn is the moment your Lord attacks Aesling Conclave - you should have no problems defeating the defenses there. Sack the settlement (it will become handy soon) and move your second Lords towards Aesling Conclave as well.When the 16th turn starts, order your main Lord back towards the Winter Pyre - Varg and/or Skaeling armies should be here by now.

Move the second Lord a little towards your first one and add 2 more units to recruitment - by the next turn this Lord should have 17 units in his army. In the next turn attack one of the armies present here - both should have 20 units, but don't worry, they have the most basic units, while your main army consists partially of ones that are a lot more powerful.

Your Lord should now advance to the 8th level - unlock the Gathering of Might ability. Before you end the turn assign a new research - The Lure of Dark Promises - and move your second Lord towards Aesling Conclave.At the beginning of the 18th turn attack and get rid of the second Varg / Skaeling army - this will advance your Lord to the 9th rank. Use the point he just gained to purchase the second level of Gathering of Might ability. The second Lord should continue his journey towards Aesling Conclave. Don't forget to start a new research - Erection of Ruinous Monuments.During the 19th turn order the second Lord to attack Aesling Conclave - with the army at his disposal it should be a breeze. Select the option to sack it instead of razing - you will use this (and some others) settlement to level up that Lord.

The ability order until level 6 should be 1 point to Route Marcher and 3 points into Tribes of Chaos - the rest of the points you gain can be used freely. Afterwards, order the same Lord towards a nearby settlement - Sarl Encampment.

Meanwhile, your main Lord should be going along the northern shore and sacking / razing Varg / Skaeling settlements located there. Another chance to awaken the tribe.The 20th turn is the time during which your main Lord should have enough population surplus points to upgrade the main building - start constructing the Unholy Legion, but don't forget to move further along the shore (you need 25% move to be able to construct a building). Afterwards, send the second Lord to attack the Sarl Encampment. Pick the option to sack it and then attack it immediately again and select the option to awaken another tribe. Now start recruiting two more units for the second Lord and end the turn. Most of your fights will now look like that.Now order the main Lord to attack and raze Altar of Spawns.

As you won't be able to move with this Lord during this turn, get back to the second Lord and order him to attack Doomkeep. Sack the settlement, change movement method to march and get close to Naglfari Plain. End the turn as you won't be able to do much more. During the 23rd turn change the stance of the second Lord and attack Naglfari Plain - sack it, as always.

This Lord should probably have a free surplus point right now - move him a little towards Graeling Moot and start upgrading Tribal Relic to Trial Pit. This will give this Lord access to new units. The main Lord should be moving along the shore, towards Varg Camp. Finally a moment to upgrade your second Lord.During the 24th turn order the second Lord to attack Graeling Moot. Defeat the defenders there, select the option to sack, and then attack it again and use the option to awaken the tribe.

Your main Lord should continue moving towards Varg Camp. You won't be able to do more now, so just end the turn. Use the main Lord to attack the Varg Camp and select the option to sack the settlement. Leave the Lord near this settlement now - during the next turn he will destroy it.

Use the second Lord and backtrack all the way - first attack and raze Naglfari Plain. Now end the turn. The 26th turn is going to be short - use the main Lord to attack and raze Varg Camp, and the second Lord to do the same to the Doomkeep. Afterwards just end the turn.At the start of the 27th turn order your second Lord towards Bjornling's Gathering, located to the west of his position. Your main Lord should head towards The Monolith of Katam. They both should take about 3 turns to get there.

Warband How To Recruit Lords

End the turn now. With the start of the 28th turn you will be able to assign a new research project - pick Duels to the Death. Order both of your Lords to move and end the turn again. At the beginning of the next round move the second Lord a little towards Bjorning's Gathering and start upgrading this horde's main building - remember that you need 25% move for that. The main Lord should be reaching The Monolith of Katam - attack it and sack it, it should give a lot of Favour for that. As both of your Lords can't move now, end the turn.At the beginning of the next turn attack The Monolith of Katam again with the main Lord and raze it.

The second Lord should finally attack Bjorning's Gathering. Again, sack it instead of razing to get more Favour. Now end the turn, as there's nothing more to do.

At the start of 31st turn attack the Bjorning's Gathering again and raze it. Before you end the turn send your main Lord towards Serpent Jetty.

However, save 25% of his movement and start constructing Unholy Furnace - it will finally unlock new units. One of the few remaining enemy settlements.At the start of the next turn upgrade the Unholy Furnace at your main Lords' horde to Daemonic Forge. Afterwards, send your second Lord to the south, towards Icedrake Fjord. You can now end the turn. At the beginning of the next one send the second Lord to attack the Icedrake Fjord and sack it. Now send the main Lord to attack the Serpent Jetty and do the same.

Your main Lord should still have enough movement to recruit units. Dismiss all of your Chaos Warhounds units (you should have 4 of them) and recruit 2 Hellcannons and 2 Chaos Chariots. This will immobilize this Lord for two turns. End the turn now.

As your main Lords won't be able to move during this turn, use the second Lord to attack Icedrake Fjord again and end this turn afterwards.Your main Lord should now be able to move - use him to attack the Serpent Jetty and raze it. The second Lord should now go west, towards Pack Ice Bay. Also, the Lord should have enough population surplus to upgrade his main building to the 4th level - do so and construct the Unholy Legion (remember - you need 25% movement for that). At the 36th turn move your main Lord towards Troll Fjord located to south-west, and the second Lord to get closer to Pack Ice Bay. Now end the turn.Your second Lord should be able to attack Pack Ice Bay during the next turn - do so and raze the settlement.

You don't need more Favour at the moment, and razing them on the first attack is twice as fast. Your main Lord should now (during the 38th turn) be able to reach the Troll Fjord - attack and raze this settlement.

Send the second Lord east, towards Longship Graveyard. Before you end the turn start a new research - Unholy Communion.At the start of the next turn assign a new research - Aspiration for Greatness. Your main task for now is to get rid of all the enemies on the island you are currently residing. Most of enemy settlements should by now be gone and you just have to clear all the ones they managed to recapture. This should probably be done by 45-50 turn. By that time both of your Lords should be around level 16-18 - the recommended build order for your Lords can be found in the next chapter. By 40 turn you should have the whole island cleared off enemies.After you've secured the main part of the island and your allied tribes started recapturing the settlements, it's finally time to venture south and start harassing all the other factions.

Before you do so, you must first prepare yourself accordingly, so that your armies won't get swarmed by enemies.First things first, your main Lord must have Chaos Warshrine constructed - it will require 9 surplus points to accomplish, but it will give you access to immensely powerful Chosen units. Those are the best melee units of the Chaos army, as well as one of the best in the game overall. The second Lord's surplus points should be used to recruit a new Lord - preferably Prince Sigvald the Magnificent, one of the Lords that you can select at the beginning. Afterwards, you can hire units at your main Lords' army and just swap them between armies - those troops will have increased levels and will be overall better than most troops that your enemies use. You can use this recruitment method until all of your remaining Lords have their own buildings to purchase new troops, or you can use it for a long time by specializing your Lords.You can assign one Lord to quickly gain access to Giant units, while the other one rushes to unlock Forsaken and Chaos Spawns.

You can, of course, unlock all the units for every single Lord separately, but it will take a lot of time to do so - it's better to specialize your Lords around recruiting specific units and them transfer them between Lords. This way you will unlock all of your available units very quickly, while all the rest of the buildings can be constructed later on as they advance.Also, don't forget to awaken one final tribe here - the Norse. This can be done by conquering the Bay of Blades settlement.

A simple method of managing tribes can be found below. Try to awaken all the tribes.The tribes are almost certain to fight amongst themselves, and you will be asked to join their wars. Doing so will get one of the tribes angry at you, but it's better than to break all the agreements between you and two of them at the same time. After a few turns the tribes will end the war and everything will be back to normal - besides, obviously, your relations with them. Each time a war breaks you will lose some of your 'positive points' with the tribe you declined help.

This can, however, be easily solved.At 50-60 turn you should have about 100,000 to 150,000 Favour accumulated - raiding and sacking next settlements should net you from 10,000 to even 25,000 if you are lucky. This means that you will have a lot of extra gold to spend.

You can use it as gifts for your allies (as well as other factions - like the Vampire Counts or Greenskins that you don't have to defeat to win the campaign). To do so, open the diplomacy tab (by pressing 5), select the faction that you want to 'bribe' and activate the Payments tab. Inside click on the Offer Payment option, click on the Small Gift and accept the transaction.

This will give you 10 points of boost with that specific faction and the process can cost you from 500 to 1500 Favour when it comes to Chaos-oriented factions (the most expensive are the Dwarves, which can cost you even up to 10,000 for a small gift). Gifts allow you to easily increase relations with other factions.The 'bribing' method can be used multiple times during the same turn - doing it 10 times will cost you, in most cases, around 6,000-7,000 Favour and will give a huge, 100 point boost. Repeating the whole process a few turns in a row, even giving 5 of those gifts instead of 10, will increase your relations with a specific faction tremendously.

Additionally, you can use this method with a multitude of factions at once - and as you will accumulate Favour extremely quickly, you will be able to keep doing this during the rest of the game.The diplomacy window also allows you to issue orders for the factions that are allied to you. You can find a small 'War Co-ordination' section in the bottom right corner of the diplomacy screen.

Those buttons will become active when you highlight a faction that is allied to you. Thanks to that, you can order your allies to attack specific Lords and settlements, diverting some of the enemy attention from one place, allowing you to attack different settlements. Additionally, it can be used to support your own army - order an ally to send an army to a specific enemy settlement and join those forces with your own Lord - this way you will be able to conquer even the most powerful and well-defended settlements.

Create a FactionWe have established the basic process of how to create your own faction. In simple terms you simply have to seize a town or city as an independent. The problem is keeping your empire and avoiding a crushing attack from the other factions. Obviously you have to be levelled up, kitted out and in command of a large, well trained army. Making friends will also help because there is a greater chance that other lords will stay neutral when you rebel. Now we’ll have a look at recruiting lords, marrying ladies and increasing your Right to Rule.

Recruiting Lords. You can also improve your chances of victory by recruiting lords to your cause.

How To Recruit Lords Warband Mods

This will make your faction more powerful but it will also decrease your chances of grabbing land for yourself. If you persuade a lord to defect or you make a companion into a vassal you will need to grant them lands of their own to keep them happy. If you make a companion into a vassal make sure they are levelled up with good armour and weaponry first because you won’t be able to change it afterwards.You’ll need to talk to them in private if you want to recruit them. Make sure that you have a decent relationship before you broach the subject so as to avoid trouble.

Warband How To Recruit Captured Lords

How To Recruit Lords Warband (2)

You can also question the competency of the current king and suggest you would do a better job. It is a smart idea to survey the scene before making any moves and make sure you approach the disaffected lords.You can find out the situation by observing messages, talking to lords and ladies and sending your companions to gather intelligence. It is important you recruit lords and promote companions with similar ideas or you’ll end up with a hopeless kingdom. Another new option in Mount & Blade: Warband is to woo a lady with poetry and marry her. You can do it in secret or you can get her father’s permission (sometimes brother). It takes several visits to worm your way into a bedchamber and it’s not a good idea to rush.

You can learn poems in taverns and there seems to be a limit of five in total.The benefit of marriage is that it gives you the ability to hold feasts and increase your standing. It also brings you closer to the family, provided the marriage was sanctioned. Be warned though, if you elope and marry without the permission of the male relative then you’ll be making an enemy for life.In order to meet eligible ladies you should win tournaments and then visit the feast and dedicate the tournament win to the lady you fancy. Once you declare an interest you’ll get summons occasionally or you can go to the city where the lady resides and you’ll see Attempt to visit a lady as a new menu option. When the relationship gets advanced enough and you’ve tried out all your poems on her you can pop the question.

Right to Rule. An important new concept in Mount & Blade: Warband is Right to Rule. You can check your Right to Rule rating in your Character Report. When you think you are ready to create your own faction you should start to build up this rating by talking to your companions and telling them you want to be king. You’ll get an option to send them out on missions. Each of your companions will have a different idea about how to improve your chances of becoming king. You’ll only be able to send one or two at a time and they’ll be away from your party for a few days while they complete the mission.

Each time they return your Right to Rule will increase by 3.If your Right to Rule rating is too low and you try to start your own faction you can expect serious opposition from all factions because they’ll regard you as a rebel bandit. To be taken seriously you have to have a good rating in terms of renown, honor and Right to Rule (just over 50 worked for me). Making PeaceYou can’t afford to be at war with everyone so you’ll want to make peace with some factions. If you are on friendly terms and you have a good standing in Calradia then you should be able to get peace. You can also use your companions as diplomats for your cause and send them to visit factions in an attempt to get treaties.

You can do this by talking to your minister and asking him to dispatch an emissary. You want to send someone in your party with good persuasion skills to increase your chances of success.

Don’t be ControversialThere are various things that will make your standing suffer and so you must avoid them if you want to be taken seriously as a king. If you have a high Controversy rating you run the risk of incurring the wrath of everyone. You can check your Controversy by selecting Notes then Characters. Always make sure you take care of your lands.

If you don’t protect them and develop them your reputation will suffer. Be careful who you make into a vassal. Some lords will get upset and outraged if you grant status to a commoner. You can afford to promote companions like Alayen because they are of noble blood. Get permission for your love affairs. If you sneak around behind the backs of male relatives or worse elope with a lady then you’ll anger people.Build a Solid Foundation. The gold doesn’t always flow very easily and since you’ll be engaged in major warfare when you begin a new faction you’ll want a solid financial base behind you.

It is ideal if the first target you take is rich. It is also a good idea to target the weakest faction and scoop up their lands as quickly as possible.Remember that in order to attack a faction you need to have a negative relationship with them.If you plan well you should be ruling an empire in no time. If you have any suggestions for good tactics to use then please post a comment.

This post is part of the series: Mount & Blade: Warband Guide.

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